
Real Estate on Instagram 101
A class I hosted in the office where I thought the basics of promoting yourself and your business on Instagram as a real estate agent.







Snapchat Presentation
A presentation I did for a Consumer Research course. It studied the basics of Snapchat’s role in social media, went over the origin story of the app, along with key usage and demographic data. This was followed by a case study done after Snapchat’s controversial app redesign in 2018.


Company background of snapchat and origin story.

Statistics breaking down daily usage.

Basic feature breakdown of snap.

Snapchat Demographics

Snap Demographics Cont.

Snapchat Personality Trait Data


Twitter response to snapchat update.

New Update Breakdown

Aftermath of update.

Direct Slide from Earnings report of Snap INC

Sources
US Immigration
A presentation I did with a fellow classmate for a course on Race and Ethnicity. It covered the historical background of immigration policies in the US and how racism still impacts them even today.


Key Breakdown of the numbers involving race and immigration.

Timeline of Events involving Immigration Policies in the US.

Potential Suggestions / Solutions

Key Takeaway
George Louis
A presentation I created for an Advertising History course I took. It broke down the life and work of George Louis, and how his trailblazing sense of being unapologetically himself started a fire amongst the Advertising industry that still burns to this day.



Brief Background and Origin Story of George Louis

Timeline of George's early career.


Origin of George's "anti-slogan"

Breakdown of early successes.

The Greatest Hits.


Advertising "The Big Idea" never goes away.

Breakdown of Nike's "big idea"


Sports Video Game Industry
A presentation I created for a communications research seminar. This was a final presentation for the course that included a full study of 4 separate sports video game titles: NBA 2k, MADDEN NFL, MLB THE SHOW, and FIFA. It included a breakdown of the market, an ethnography and netnography of the four titles and their social media presence, and even a consumer research study on the behaviors consumers exhibited when playing the game.